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Minimum Shopping District Prices & Economy Balancing

1 min read

In the Beacoland Shopping District, a selection of items have set minimum prices to help maintain a stable and fair in-game economy. These prices act as price floors, preventing extreme undercutting while still allowing shop owners full freedom to charge more if they wish.

All prices listed below are minimum prices and are shown in diamonds (D).


Diamond Tools & Weapons #

  • Diamond Sword – 2D each
  • Diamond Pickaxe – 3D each
  • Diamond Axe – 3D each
  • Diamond Shovel – 1D each
  • Diamond Hoe – 2D each

Enchantments:

  • 1D per enchantment (any level)

Diamond Armour #

  • Diamond Helmet – 4D each
  • Diamond Chestplate – 7D each
  • Diamond Leggings – 6D each
  • Diamond Boots – 3D each

Enchantments:

  • 1D per enchantment (any level)

Netherite Tools & Weapons #

  • Netherite Sword – 11D each
  • Netherite Pickaxe – 12D each
  • Netherite Axe – 12D each
  • Netherite Shovel – 10D each
  • Netherite Hoe – 11D each

Enchantments:

  • 1D per enchantment

Netherite Armour #

  • Netherite Helmet – 13D each
  • Netherite Chestplate – 16D each
  • Netherite Leggings – 15D each
  • Netherite Boots – 12D each

Enchantments:

  • 1D per enchantment

Ancient Debris & Netherite Materials #

  • Ancient Debris – 2D each
  • Netherite Scrap – 3D each
  • Netherite Ingot – 9D each
  • Netherite Upgrade Template – 4D each

Elytra & Flight Items #

  • Elytra (Unenchanted) – 25D each
  • Elytra (Enchanted) – 27D each

Firework Rockets (Elytra) #

  • Firework Rockets – Flight Duration 1
    1D per 6 stacks
  • Firework Rockets – Flight Duration 2
    1D per 4 stacks
  • Firework Rockets – Flight Duration 3
    1D per 3 stacks
  • Shulker Box of Flight Duration 3 Rockets – 9D each

Rocket prices are based on flight duration only.
Cosmetic star effects do not increase minimum price.


Shulkers #

  • Shulker Shell – 1D each
  • Shulker Box – 2D each
  • Alive Shulker – 64D each

Enchanted Books #

  • Standard Enchanted Books – 1D each
  • High-value enchantments – 2D each

High-value enchantments include (but are not limited to): #

  • Mending
  • Frost Walker
  • Curse of Binding
  • Curse of Vanishing
  • Sharpness V
  • Protection IV
  • Efficiency V

Combat, Boss & End Items #

  • Trident – 15D each
  • Wither Skeleton Skull – 4D each
  • End Crystal – 1D per 8
  • Nether Star – 15D each
  • Beacon – 15D each

Redstone, Explosives & Infrastructure #

  • Hopper – 1D per 16
  • Observer – 1D per 16
  • Dispenser – 1D per 16
  • Dropper – 1D per 16
  • Comparator – 1D per 16
  • Piston / Sticky Piston – 1D per 16
  • TNT – 1D per 32
  • Shulker Box of TNT – 16D each

Villager & Utility Items #

  • Name Tag – 1D each (not craftable in Java 1.21.11)
  • Saddle – 1D each
  • Lead – 1D per 16
  • Ender Chest – 2D each

Brewing & Combat Materials #

  • Blaze Rod – 1D per 8
  • Blaze Powder – 1D per 16
  • Ghast Tear – 1D each
  • Phantom Membrane – 1D per 8

Ocean & Rare Items #

  • Conduit – 15D each
  • Heart of the Sea – 8D each
  • Sponge – 4D each
  • Wet Sponge – 5D each

Optional Late-Season / Prestige Items #

(These may be reviewed or added later if required.)

  • Totem of Undying – 8D each
  • Dragon Head – 12D each
  • Sniffer Egg – 20D each
  • Armor Trim Template – 2D each
Updated on 23 January 2026

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Table of Contents
  • Diamond Tools & Weapons
  • Diamond Armour
  • Netherite Tools & Weapons
  • Netherite Armour
  • Ancient Debris & Netherite Materials
  • Elytra & Flight Items
    • Firework Rockets (Elytra)
  • Shulkers
  • Enchanted Books
    • High-value enchantments include (but are not limited to):
  • Combat, Boss & End Items
  • Redstone, Explosives & Infrastructure
  • Villager & Utility Items
  • Brewing & Combat Materials
  • Ocean & Rare Items
  • Optional Late-Season / Prestige Items

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