Beacoland Locations let you save, share, and navigate to places across the server using lodestones, signs, and compasses.
You can register:
- Bases
- Farms
- Events
- Public builds
- Spawn locations
Everything is shared and accessible through a simple menu.
Creating a Location #
Step 1: Place a Lodestone #
Place a lodestone where your location is.
Step 2: Add a Sign #
Place a sign on the lodestone using the format:
[BASE]Main BaseNorth Wing
- Line 1 (Tag): Must be one of:
Base,Farm,Event,Public,Spawn
- Lines 2–4: Name
Example result:
BASE – Main Base North Wing
Step 3: Set Your Icons (Important) #
Before waxing, you can customise how your location looks.
GUI Icon #
Place an item frame on the lodestone with:
- Any item or block
- A player head
- A banner
This becomes the icon in the /loc menu.
Map Icon #
Place a player head within 16 blocks of the lodestone.
This will:
- Show your head on the web map
- Represent your location visually
Both must be done before waxing the sign.
Step 4: Wax the Sign #
Right-click the sign with honeycomb.
- Location is registered
- Icons are saved
- Location becomes visible to all players
Opening the Locations Menu #
Run /loc
From here you can:
- Browse all locations
- Filter by tags
- Select a location to navigate to
Navigating with a Compass #
Selecting a location gives you a tracking compass.
- Points directly to the location
- Shows live distance in the action bar
- Updates in real-time
The compass disappears when you arrive.
Cross-Dimension Locations #
Locations can be linked between the Overworld and Nether.
How to Link Them #
To link two lodestones:
- Create your location in the Overworld
- Create another lodestone in the Nether
- Use the exact same tag and name
- Wax both signs
The system will automatically link them together.
Important Rules #
- Tag and name must match exactly
- Same spelling, spacing, and format
Example that works:[BASE]Main Base
Example that does not link:[BASE]Main base
What Happens If You Get It Wrong #
- A separate location will be created
- Your compass will not link correctly
- You may end up with duplicates
Best Practice #
If you are unsure, either:
- Copy the name exactly
- Or intentionally use a different name
Example:
Main BaseMain Base Nether
Important: How Linking Works #
- The first lodestone you create is the main location
- The second lodestone links to it
If you break the first lodestone or sign:
The entire location is deleted
If you break the second lodestone:
Only that dimension is removed
Be careful when editing linked locations.
Editing a Location #
To change anything:
- Break the sign
- Update:
- Text
- Item frame
- Player head
- Wax again
This refreshes the location.
Why this is required:
Waxing locks the location so the server is not constantly checking for changes.
Deleting a Location #
- Break the sign → deletes location
- Break the lodestone → deletes location
Tips & Best Practices #
- Use correct tags:
Base,Farm,Event,Public,Spawn - Always set:
- A GUI icon (item frame)
- A nearby player head
- Keep names short and clear
- Set up both dimensions early if needed
Troubleshooting #
Location not showing?
- Sign not waxed
- Invalid tag used
Icon did not update?
- Break sign → update → wax again
Compass spinning?
- Location does not exist in that dimension
Location disappeared?
- The main lodestone was broken
Quick Summary #
- Lodestone + sign + honeycomb = location
/loc= browse everything- Compass = navigation
- Icons = item frame + player head
- First lodestone = main location
