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Beacoland Locations

3 min read

Beacoland Locations let you save, share, and navigate to places across the server using lodestones, signs, and compasses.

You can register:

  • Bases
  • Farms
  • Events
  • Public builds
  • Spawn locations

Everything is shared and accessible through a simple menu.


Creating a Location #

Step 1: Place a Lodestone #

Place a lodestone where your location is.


Step 2: Add a Sign #

Place a sign on the lodestone using the format:

[BASE]
Main Base
North Wing

  • Line 1 (Tag): Must be one of:
    • Base, Farm, Event, Public, Spawn
  • Lines 2–4: Name

Example result:
BASE – Main Base North Wing


Step 3: Set Your Icons (Important) #

Before waxing, you can customise how your location looks.

GUI Icon #

Place an item frame on the lodestone with:

  • Any item or block
  • A player head
  • A banner

This becomes the icon in the /loc menu.


Map Icon #

Place a player head within 16 blocks of the lodestone.

This will:

  • Show your head on the web map
  • Represent your location visually

Both must be done before waxing the sign.


Step 4: Wax the Sign #

Right-click the sign with honeycomb.

  • Location is registered
  • Icons are saved
  • Location becomes visible to all players

Opening the Locations Menu #

Run /loc

From here you can:

  • Browse all locations
  • Filter by tags
  • Select a location to navigate to

Navigating with a Compass #

Selecting a location gives you a tracking compass.

  • Points directly to the location
  • Shows live distance in the action bar
  • Updates in real-time

The compass disappears when you arrive.


Cross-Dimension Locations #

Locations can be linked between the Overworld and Nether.

How to Link Them #

To link two lodestones:

  1. Create your location in the Overworld
  2. Create another lodestone in the Nether
  3. Use the exact same tag and name
  4. Wax both signs

The system will automatically link them together.


Important Rules #

  • Tag and name must match exactly
  • Same spelling, spacing, and format

Example that works:
[BASE]
Main Base

Example that does not link:
[BASE]
Main base


What Happens If You Get It Wrong #

  • A separate location will be created
  • Your compass will not link correctly
  • You may end up with duplicates

Best Practice #

If you are unsure, either:

  • Copy the name exactly
  • Or intentionally use a different name

Example:

  • Main Base
  • Main Base Nether

Important: How Linking Works #

  • The first lodestone you create is the main location
  • The second lodestone links to it

If you break the first lodestone or sign:
The entire location is deleted

If you break the second lodestone:
Only that dimension is removed

Be careful when editing linked locations.


Editing a Location #

To change anything:

  1. Break the sign
  2. Update:
    • Text
    • Item frame
    • Player head
  3. Wax again

This refreshes the location.

Why this is required:
Waxing locks the location so the server is not constantly checking for changes.


Deleting a Location #

  • Break the sign → deletes location
  • Break the lodestone → deletes location

Tips & Best Practices #

  • Use correct tags: Base, Farm, Event, Public, Spawn
  • Always set:
    • A GUI icon (item frame)
    • A nearby player head
  • Keep names short and clear
  • Set up both dimensions early if needed

Troubleshooting #

Location not showing?

  • Sign not waxed
  • Invalid tag used

Icon did not update?

  • Break sign → update → wax again

Compass spinning?

  • Location does not exist in that dimension

Location disappeared?

  • The main lodestone was broken

Quick Summary #

  • Lodestone + sign + honeycomb = location
  • /loc = browse everything
  • Compass = navigation
  • Icons = item frame + player head
  • First lodestone = main location
Updated on 12 April 2026

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Table of Contents
  • Creating a Location
    • Step 1: Place a Lodestone
    • Step 2: Add a Sign
    • Step 3: Set Your Icons (Important)
      • GUI Icon
      • Map Icon
    • Step 4: Wax the Sign
  • Opening the Locations Menu
  • Navigating with a Compass
  • Cross-Dimension Locations
    • How to Link Them
    • Important Rules
    • What Happens If You Get It Wrong
    • Best Practice
  • Important: How Linking Works
  • Editing a Location
  • Deleting a Location
  • Tips & Best Practices
  • Troubleshooting
  • Quick Summary

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