3-Strike System #
Beacoland operates a 3-Strike System for most rule violations:
- First offence: 3-day temporary ban (no appeal required)
- Second offence: 7-day temporary ban (no appeal required)
- Third offence: Permanent ban (appeals may be considered)
⚠️ All cases are unique.
This system is a guideline. The team reserves the right to escalate or bypass strikes depending on severity, intent, impact, or repeat behaviour.
Punishment Progression #
🚨 Breaking the rules may result in the following actions:
Player Conduct Violations #
1. Respect All Players & Team Members #
- Hate speech: Immediate mute or permanent ban, depending on severity.
- Toxic or abusive behaviour: Permanent ban (appeals may be considered).
2. No Griefing #
- Permanent ban.
- Global or targeted rollback may be performed depending on severity and intent.
3. No Stealing #
- Handled via the 3-Strike System.
- Mass or organised stealing may result in:
- Inventory and ender chest resets
- Global or targeted rollbacks
4. Hacking & Mods #
- X-ray / illegal texture packs:
3-Strike System + inventory reset. - Flying or movement hacks:
Immediate 3-day ban. - Unapproved mods providing an advantage:
Warning, then 3-Strike System.
5. No Duping (Except TNT) #
- Handled via the 3-Strike System.
- All duplicated items will be confiscated.
6. Consent-Based PvP #
- Warning, then handled via the 3-Strike System.
7. Spamming & Advertising #
- Spamming: Warning → mute.
- Advertising other servers or communities:
Permanent ban (appeals may be considered).
8. Team Decisions #
- Failure to follow team instructions or decisions may result in enforcement via the 3-Strike System.
Building & World Rules Enforcement #
9. English-Only Global Chat #
- Warning → mute → 3-Strike System.
10. Spawn Area Violations (500-Block Radius) #
- Request to fix or remove.
- If ignored: final warning before staff removal.
11. Building Too Close to Other Players #
- Request to fix or remove.
- If ignored: final warning before staff removal.
12. Nether Portal & Tunnel Rules #
- Request to fix or remove.
- If ignored: final warning before staff removal.
13. The End Island #
- Request to fix or remove.
- If ignored: final warning before staff removal.
Lag & Performance Enforcement #
14. Villager Breeders & Trading Halls #
- Exceeding limits: request fix or reduction.
- If ignored:
- Villagers may be culled
- Builds may be modified or removed
- Keeping villagers constantly loaded:
- Request relocation
- Final warning before removal if ignored
15. Large or High-Lag Farms #
- Excessive hoppers: request redesign.
- Stacked large farms: request fix or separation.
- If ignored: staff may remove lag-causing components.
16. Gold & XP Nether Portal Farms #
- Exceeding portal limits:
- Request fix or reduction
- Farm may be disabled if ignored
- Excessive piglin buildup:
- Entities may be culled without warning
17. Chunk Loaders #
- Unreported chunk loaders:
- Immediate removal + warning
- Leaving loaders running unnecessarily:
- Request fix
- Final warning before removal if ignored
18. AFK-ing #
- Public farms: Kick + request to stop.
- Private farms:
If causing lag, final warning before intervention.
19. Entity Cramming & Mob Farms #
- Excessive entity cramming:
- Request redesign
- Final warning before required changes
- Large passive mob farms:
- Staff may cull excessive mobs if needed
20. Moss-Based Bonemeal Farms #
- Exceeding the 4-dispenser limit:
- Request fix or reduction
- Final warning before removal if ignored
21. Intentional Lag Machines #
- Machines deliberately designed to cause lag are strictly prohibited.
- Such machines may be:
- Disabled or removed immediately
- Treated as a serious offence depending on intent and impact
22. Alt Accounts #
- Unregistered alt accounts:
- Warning + temporary suspension
- Use during high-lag periods:
- Staff may request temporary log-off
23. Copper Golems #
- Exceeding the 15 Copper Golems per chunk limit:
- Request reduction
- If ignored, excess golems may be removed
- Repeated violations may escalate via the 3-Strike System
Temporary Performance Enforcement #
During periods of high player activity, season launches, or performance instability, the team may:
- Enforce stricter limits
- Request temporary shutdowns or reductions
- Take immediate action to protect server stability
Information #
Beacoland’s rules and punishments exist to keep gameplay fair, cooperative, and enjoyable for everyone.
All enforcement decisions are made at the team’s discretion, with server health and community experience as the top priority.
